Goredard's Inventory

Cyphers (Max 2):

  • Thread launcher (lvl.5) – A mostly expended skein from the toga cloth making device of the hive mind collective. This thin metallic rectangle has 3 small needles protruding from one end and when activated the device will expend the last of its energy to expel a tangle of cloth threads from the points. This web of threads will ensnare any NPCs of level 5 and lower leaving them unable to move and all tasks are 2 steps to their disadvantage. Higher level enemies may be slightly impeded for a short time. PCs must make a might check of difficulty 5 to escape. Other uses for the thread web may be possible.
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Artifacts:

  • Mephitic staff (lvl 5):
    Form: Glass and metal tube on the end of a well made quarterstaff (med weapon 4 dmg). Effect: When activated (free action) releases a concentrated, immediate range blast of noxious fumes when struck against a solid creature or object. An affected creature lose its next turn to coughing and choking.
    Quirk: Makes a fart sound when activated.
    Depletion: 1 in d20
  • Portal gun (lvl 3):
    Form: Sleek metallic casing that glows with green light. Has a handle with activator trigger.
    Effect: One target within long range is teleported up to a short distance in a random direction to a safe location.
    Depletion: 1 in d20 (can be repaired with some effort)

Oddities:

  • Infinite ice cube – Small rectangle that has the look and feel of ice and is always cold, but never melts.
  • Secret pen – Writes in invisible ink that is only revealed at very low temperatures.

Goredard's Inventory

Numenera JonPetterle JonPetterle